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;; reset to top
(loop (car nodelst)(cdr nodelst) 1 (list top))))
(if (null? tal) ;; if null here then this path has already been added
#t
(loop (car tal)(cdr tal)(+ depth 1) newpath))))))))
(define (tree:node->path obj nodenum)
;; (print "\ncurrnode nodenum depth node-depth node-title path")
(let loop ((currnode 0)
(depth 0)
(path '()))
(let ((node-depth (iup:attribute obj (conc "DEPTH" currnode)))
(node-title (iup:attribute obj (conc "TITLE" currnode))))
;; (display (conc "\n "currnode " " nodenum " " depth " " node-depth " " node-title " " path))
(if (> currnode nodenum)
path
(if (not node-depth) ;; #f if we are out of nodes
'()
(let ((ndepth (string->number node-depth)))
(if (eq? ndepth depth)
;; This next is the match condition depth == node-depth
(if (eq? currnode nodenum)
(begin
;; (display " <X>")
(append path (list node-title)))
(loop (+ currnode 1)
(+ depth 1)
(append path (list node-title))))
;; didn't match, reset to base path and keep looking
;; due to more iup odditys we don't reset to base
(begin
;; (display " <L>")
(loop (+ 1 currnode)
2
(append (take path ndepth)(list node-title)))))))))))
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;; reset to top
(loop (car nodelst)(cdr nodelst) 1 (list top))))
(if (null? tal) ;; if null here then this path has already been added
#t
(loop (car tal)(cdr tal)(+ depth 1) newpath))))))))
(define (tree:node->path obj nodenum)
(let loop ((currnode 0)
(path '()))
(let* ((node-depth (string->number (iup:attribute obj (conc "DEPTH" currnode))))
(node-title (iup:attribute obj (conc "TITLE" currnode)))
(trimpath (if (and (not (null? path))
(> (length path) node-depth))
(take path node-depth)
path))
(newpath (append trimpath (list node-title))))
(if (>= currnode nodenum)
newpath
(loop (+ currnode 1)
newpath)))))
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